Blockchain Streaming Platform to Host Hearthstone Tournament Within Days

Published at: May 21, 2018

A company billing itself as “the world’s first decentralized streaming platform for gamers and esports fans” is preparing to host a virtual Hearthstone tournament within the coming days.

Play2Live says this is the first-ever Hearthstone contest to be powered by blockchain technology, as well as the “next generation of streaming interactivity” that its platform provides.

Eight players have been invited for the tournament, including professional players and popular streamers. The quarter finals kick off at 12am GMT on May 23, followed by the lower bracket finals and semi-finals on May 24. It all builds up to the grand final on May 25.

Everything is going to be broadcast on P2L.TV, with engaging esports commentaries provided in both English and Russian.

This is the latest tournament to be held by Play2Live. In February, eight leading Counter-Strike: Global Offensive teams from around the world competed for a prize of 2 mln Level Up Coins (LUC) – the equivalent of about $100,000. The broadcast in 16 languages attracted a total viewership of more than 950,000, and the company is hoping to build on its earlier success in its latest eSports event.

Play2Live’s MVP 3.0 launches

The company’s development team has been continuing to work on its minimum viable product – and a newly launched, updated version of its MVP is expected to pave the way for a “fully fledged beta version” of its platform by the start of Q3 2018.

Some of the latest features unveiled by Play2Live include the ability to refill LUC tokens from any ERC20-compliant crypto wallet, as well as an enhanced platform interface. As well as improved functionality for notifications, donations and subscriptions, a chat moderation mechanism enables inappropriate users to be banned.

In time, Play2Live hopes to offer 15 potential sources of revenue for its ecosystem’s users – treble the income streams made available by current leaders within the streaming industry. The company says streamers themselves will have the ability to monetize their content in 11 different ways – a far cry to the four or five options they have on existing platforms.

“Preliminary agreements” with several exchanges

The founder and chief executive of Play2Live, Alexey Burdyko, has confirmed that the company has struck preliminary agreements with a number of exchanges – including CoinBene and Yobit. This comes as the company continues to develop and test its own blockchain infrastructure, which is known as the Level Up Chain.

He told Cointelegraph: “Starting May 21, 2018 our token will also be traded on HitBTC — one of the most reliable crypto exchanges in the world.

“To ensure further development of Play2Live ecosystem and Level Up Chain, users will be offered an opportunity to trade LUC token on other reliable and established cryptocurrency exchange platform.”

As previously reported by Cointelegraph, P2L says that one of the biggest advantages of the Level Up Chain is could provide users with practically unlimited levels of bandwidth. In time, it’s hoped that the main network will be able to support as many as 500 transactions per second.

Play2Live has big plans for the future – and by the first quarter of next year, it hopes to have welcomed more than 5 mln users to its platform. The company says this goal will be achieved by fostering partnerships with prominent streamers, as well as the organizers of eSports tournaments.

Its initial coin offering successfully concluded back in March, with Play2Live executives revealing that its hard cap of $30 mln was reached.

 

Disclaimer. Cointelegraph does not endorse any content or product on this page. While we aim at providing you all important information that we could obtain, readers should do their own research before taking any actions related to the company and carry full responsibility for their decisions, nor this article can be considered as an investment advice.

Tags
Related Posts
Galaxy Interactive raises another $325M fund aimed at metaverse and next-gen games
Galaxy Interactive, a venture capital firm focused on next-generation interactive technology, has announced it has raised $325 million for its second fund from 70 different investors. The fund is focused on virtual and augmented reality, artificial intelligence and blockchain-based games. In a Tuesday announcement, Galaxy Digital, the majority owner of Galaxy Interactive, stated that $150 million from the fund has already been allocated to new portfolio companies, including Republic, 1047 Games, Elodie, Roar, Art Blocks and Masterworks, with other additional investments to be announced in coming months. Established in 2018 by general partners Sam Englebardt and Richard Kim, the company …
Technology / Oct. 20, 2021
Play-to-earn games are the catalyst for this bullish period in the markets
If you're conversant with the cryptocurrency space and you keep tabs regularly on the happenings going on in the ecosystem, then you felt the excitement during Bitcoin's (BTC) rally to $63,000 in mid-April. This excitement is currently being caused by the bullish mood crypto enthusiasts and stakeholders are in at the moment. And this bullish sentiment is a result of the gaming niche. A lot of people say it's decentralized finance (DeFi) season and I can't even argue otherwise with them because the facts are there for all to see. DeFi-based nonfungible token (NFT) games are pumping to record highs …
Adoption / Aug. 7, 2021
Spells of Orbital: The Fantasy Game that Uses Bitcoin and Blockchain Technology Announced
What do you get when you cross Dungeons & Dragons with blockchain technology? - A deckmaking fantasy game that rewards its players in actual crypto tokens. “Spells of Orbital is a unique combination of an arcade game and a trading card game, which will be published on smartphones and tablets (iOS and Android),” reads an anonymous post on CryptocoinTalk post by one of the game’s presumed developers. “Bitcoin will not only be a payment system to make an app purchase, but it will also work as a core of the whole game economy, system and background story.” From Physical Cards …
Blockchain / Oct. 30, 2014
Ethereum’s Hearthstone Rival Sets Volume Record After Blizzard Scandal
Ethereum (ETH) based trading card game Gods Unchained has far outstripped CryptoKitties by volume after a censorship scandal involving game-developer Blizzard. As blockchain research platform Coin Metrics noted on Nov. 12, the past month has seen activity explode for the game, with interest dwarfing that of CryptoKitties at its 2017 peak. Data: Gods Unchained volume five times higher In terms of daily transfers of its non-fungible tokens (NFTs), Gods Unchained was recording almost 500,000 such transfers per day at the end of last week. By contrast, even at the height of the CryptoKitties craze in late 2017, transfers there totaled …
Blockchain / Nov. 13, 2019
Axie Infinity virtual land slot sells out for 550 ETH
In a tweet posted by Axie Infinity late Thursday, a lucrative land plot within the monster-battle fantasy nonfungible tokens, or NFTs, game sold for 550 ETH ($2.3 million). Axies are creatures that users command to duel other players, battle enemies, and complete daily quests. They are also NFTs can be bred (minted), bought, and sold freely. ✨A Genesis Land Plot just sold for 550 ETH! That's over 2.3 M USD! Our player-owned Digital nation continues to shock the world pic.twitter.com/SVvAtFNYUF — Axie Infinity (@AxieInfinity) November 24, 2021 The game takes place in the world of Lunacia that Axies inhabit. It …
Blockchain / Nov. 25, 2021